![]() If you're running on Linux, then we don't have a method yet, feel free to contact me if you find a method for Linux (not including the old "make a hollow cube" methods).Īlso, as described here, SDA will not accept runs utilizing alt-tab (and likely alt-enter) lag. If you're running on Mac, then you will need to follow this guide to set up lag glitch. If you have to play in windowed mode, then you have to use alt-enter or F11 lag (or alternatively, one of the older methods described above). Use whichever method your machine recovers from more quickly, unless you have to play in windowed mode since alt-tab lag is only possible in fullscreen. The other two methods of lag are not allowed to be bound as a macro. ![]() The F11 method is allowed to be rebound to another button (extra keyboard or mouse macro buttons) because it is a one-button method. Without letting go of Alt, hit Enter, hit Enter again, hold W, and finally release Alt.įor the F11 method, all you need to do is double-tap F11 and then hold W.Īlthough this method requires less button presses, it can still be slower for your machine to recover from than alt-tab or alt-enter. Without letting go of Alt, hit Tab, release Tab, hit Shift, hit Tab, release Tab, release Shift, hold W, and finally release Alt.įor the alt-enter method, the inputs are basically the same but are listed here: In order to cause lag using the alt-tab method, the inputs are as follows: I'm not quite sure how, but we eventually found that alt-tab (as well as alt-enter, or F11) also causes lag, so the run progressed to the way it is currently. It then progressed to making a much smaller cube and picking up some from the middle of it while it tried to fill itself in, as shown in this run. A run using this original method can be seen here. The first method found was to create a large hollow cube so the game lags while it fills in. We then went about trying to figure out ways to cause lag. Lag was originally found by watching a first playthrough livestream where the broadcaster was lagging and ended up with cubes in The Chase. ![]() Because of cube chambering being discovered, lag and lagless are no longer separate sub-categories but rather are able to be compared on the same leaderboard. Lag and lagless apply to every category, so I will describe the difference here, in reference to Any%, instead of breaking each category section into two.
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